![]() Certainly where people feel lonely because they are social isolated, ways to reconnect, when found, can be used by the person to reduce their loneliness. What can we do to reduce loneliness? This question has not been an easy one for researchers to answer, as common sense approaches - such as increasing opportunities to make friends - do not always result in reducing a person's loneliness. In a survey by Mental Health Foundation, more than a third of people surveyed had felt depressed as a result of feeling lonely. Loneliness has also been linked to poor mental health. Reports vary but typical numbers of people experiencing loneliness in this prolonged way range from three to 30 per cent.įor those that experience loneliness for a long time, research has shown that this impacts on their health in a greater way than smoking 15 cigarettes a day or being obese. But for some, when reconnection is not easy or not possible, if a person is socially isolated, people can remain in this uncomfortable loneliness state for a number of years. Research suggests that this experience of loneliness is useful to us as it motivates us to reconnect with others and to seek out new friendships to reduce the "social pain" that we feel. Relocating to a new area, losing a loved one, and starting a course at university are all key times when people feel lonely. Perhaps that's less of a problem on big TVs (PS3/4) and big PC monitors.Loneliness affects all of us at some point in our lives. Might be something to add to that Etiquette 101 thread - it's a "screen locked" game (as was their Gauntlet take) so it helps if people are willing to either speed up, slow down, or pull back a little bit so everyone has a proper view of the action and their character, so to speak, and doesn't get stuck on something in the environment. A couple times last night I basically got cramped into a screen corner (with a player on the far side not willing to move back a bit so I could get a better view). :)Įspecially on later difficulty planet missions, you're not safe, no matter how far a camera view lets you see.Īs a Vita player, I've certainly got the tiniest, shortest camera view range of any Helldivers platforms. ![]() That's what gets Helldivers the "hardcore" label in my book. On camera views, definitely keep in mind that sometimes alien monsters spawn out from beneath the ground, or teleport next to you from out of nowhere or rain down from the sky, or they charge at you so fast or leap at you from so far, you barely have time to react. There're enemies here with great range, than can shot you from outside your screen (but you can dodge easily, still, you can't find them and kill them before they shoot in a large group and defending something).įor local players, I'd never complain about it, as at least the comunication is much better and present. When it doesn't happen, it looks like the camera is another enemy to the group, as it limits your vision, hence your reaction time as well. ![]() I guess it wouldn't hurt if the camera could zoom out a little, allowing the group to have some better view. Still, it's hard because it limits the view too much, and well, you'll be using ranged combat all the time. Giving advantage to online groups over local groups wouldn't be fair. ![]() Or someone could be collecting samples alone, etc.īut I understand the design choice. If the group can't manage to decide where to go, you usually lose time by not moving anywhere, so it slows things down for many groups, specially if there's a newbie there that can't keep up.Īlso, people would like to be able to split and make objectives at the same time, would speed up the game. Originally posted by IImayneII:And I'm pretty happy it's everybody on one screen to be honest.It's a design that people usually don't like for online games, specially when playing with random people. ![]()
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